Auspices are determined by the moon, while Tribes are the choice of prey you choose to hunt. You choose your X axis (Auspice) and your Y axis (Tribe). Werewolf characters are made much in the same way all others are. So that’s you: basically a beat cop/boarder patrol who makes sure the spirit and flesh are kept apart, unlike you. The story of children overthrowing their father is an old one, and worth noting here is the unsaid issues most of the time: once Father Wolf died, it fell to his children to take over protecting and patrolling the Umbra. Despite this, she still loves them, and does grant her gifts through asupices. Luna, in her rage, cursed her children, forsaking them. ![]() Not all did, but enough did that they were able to overcome and kill him. However, their children saw that Father Wolf was growing weak, and so they took his life. Werwolves are the children of two powerful entities: Luna, the spirit of the moon, and Father Wolf, a hunter and peacekeeper. Werewolves generally agree: long ago, the spirit world and the flesh world were much closer together. The first thing you’ll notice about Werewolf is that the background of their story is a bit more unified than Requiem was. Good sir, you appear to have a lupine on your back.
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